Visual Novel
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A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of
interactivity Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but mo ...
. The format is more rarely referred to as novel game, a retranscription of the ''
wasei-eigo are Japanese-language expressions based on English words, or parts of word combinations, that do not exist in standard English or whose meanings differ from the words from which they were derived. Linguistics classifies them as pseudo-loanwords ...
'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north ...
, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
s (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual novels" by international fans. Visual novels are rarely produced exclusively for dedicated
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
s, but the more popular games have occasionally been
ported In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desi ...
from PC (or a hardware equivalent) to systems such as the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
,
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, N ...
,
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, ...
, or
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
. The more famous visual novels are also often adapted into
light novel A light novel (, Hepburn: ''raito noberu'') is a style of young adult novel primarily targeting high school and middle school students. The term "light novel" is a ''wasei-eigo'', or a Japanese term formed from words in the English languag ...
s,
manga Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is u ...
or
anime is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
and are sometimes succeeded or complimented by actual video games, such as
RPGs RPG may refer to: Military * Rocket-propelled grenade, a shoulder-launched anti-tank weapon **''Ruchnoi Protivotankoviy Granatomyot'' (Russian: ''Ручной Противотанковый Гранатомёт''), hand-held anti-tank grenade launc ...
or
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform gam ...
s set in the same universe. The market for visual novels outside of East Asia is small, though a number of anime based on visual novels are popular among anime fans in the Western world; examples include ''Clannad'', '' Steins;Gate'', and ''
Fate/stay night ''Fate/stay night'' is a Japanese visual novel developed by Type-Moon and originally released as an adult game for Windows on January 30, 2004. A version of ''Fate/stay night'' rated for ages 15 and up titled ''Fate/stay night Réalta ...
''.


Structure

Visual novels are distinguished from other game types by their generally minimal gameplay. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving as if they were turning a page (many recent games offer "play" or "fast-forward" toggles that make this unnecessary), while making narrative choices along the way. Another main characteristic of visual novels is their strong emphasis on the prose, as the narration in visual novels is delivered through text. This characteristic makes playing visual novels similar to reading a book. Most visual novels have multiple storylines and more than one ending; the mechanic in these cases typically consists of intermittent multiple-choice decision points, where the player selects a direction in which to take the game. For example, in a dating simulator-themed visual novel, the player is prompted to pick different characters to date which, in turn, leads to a different ending. This style of gameplay is similar to story-driven interactive fiction, or the shorter and less detailed real-life
gamebook A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not ...
books. Many fans of visual novels hold them up as exceptions to the relatively weak storytelling in video games overall. Some visual novels do not limit themselves into merely interactive fictions, but also incorporate other elements into them. An example of this approach is ''
Symphonic Rain is a Japanese musical visual novel developed by Kogado Studio and first released as a limited edition version on March 26, 2004, for Windows as part of a series of " music adventure" games done by its Kuroneko-san Team; the regular edition followe ...
'', where the player is required to play a musical instrument of some sort, and attain a good score in order to advance. Usually such an element is related as a
plot device A plot device or plot mechanism is any narrative technique, technique in a narrative used to move the Plot (narrative), plot forward. A clichéd plot device may annoy the reader and a contrived or arbitrary device may confuse the reader, causing ...
in the game. Fan-created novel games are reasonably popular; there are a number of free game engines and construction kits aimed at making them easy to construct, most notably
NScripter This is a list of visual novel engines. Digital Novel Markup Language ''Digital Novel Markup Language (DNML)'' is one of the first scripting language game engines for creating visual novels, also known as interactive fiction games. ''DNML'' was d ...
,
KiriKiri Kirikiri may refer to: * Kirikiri language, a Lakes Plain language * Kirikiri Maximum Security Prison, a Nigerian maximum security prison * Kirikiri Station is a JR East railway station in Ōtsuchi, Iwate Prefecture, Japan. Lines Kirikiri St ...
and
Ren'Py The Ren'Py Visual Novel Engine is a free software game engine which facilitates the creation of visual novels. Ren'Py is a portmanteau of , the Japanese word for 'romantic love', a common element of games made using Ren'Py; and Python, the progr ...
. Many visual novels use
voice actors Voice acting is the art of performing voice-overs to present a character or provide information to an audience. Performers are called voice actors/actresses, voice artists, dubbing artists, voice talent, voice-over artists, or voice-over talent ...
to provide voices for the non-player characters in the game. Often, the protagonist (that is, the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
) is left unvoiced, even when the rest of the characters are fully voiced. This choice is meant to aid the player in identifying with the protagonist and to avoid having to record large amounts of dialogue, as the main character typically has the most speaking lines due to the branching nature of visual novels.


Narrative branches

Non-linear In mathematics and science, a nonlinear system is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathematicians, and many other ...
branching storylines are a common trend in visual novels, which frequently use multiple branching storylines to achieve multiple different endings, allowing non-linear freedom of choice along the way, similar to a choose-your-own-adventure novel. Decision points within a visual novel often present players with the option of altering the course of events during the game, leading to many different possible outcomes. An acclaimed example is '' Zero Escape: Virtue's Last Reward'', where nearly every action and dialogue choice can lead to entirely new branching paths and endings. Each path only reveals certain aspects of the overall storyline and it is only after uncovering all the possible different paths and outcomes, through multiple playthroughs, that every component comes together to form a coherent, well-written story. The digital medium in visual novels allow for significant improvements, such as being able to fully explore multiple aspects and perspectives of a story. Another improvement is having hidden decision points that are automatically determined based on the player's past decisions. In ''
Fate/stay night ''Fate/stay night'' is a Japanese visual novel developed by Type-Moon and originally released as an adult game for Windows on January 30, 2004. A version of ''Fate/stay night'' rated for ages 15 and up titled ''Fate/stay night Réalta ...
'', for example, the way the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
behaved towards non-player characters during the course of the game affects the way they react to the player character in later scenes, such as whether or not they choose to help in life-or-death situations. This would be far more difficult to track with physical books. More importantly, visual novels do not face the same length restrictions as a physical book. For example, the total word count of the English
fan translation Fan translation (or user-generated translation) refers to the unofficial translation of various forms of written or multimedia products made by fans (fan labor), often into a language in which an official translated version is not yet available ...
of ''Fate/stay night'', taking all the branching paths into account, exceeds that of ''
The Lord of the Rings ''The Lord of the Rings'' is an epic high-fantasy novel by English author and scholar J. R. R. Tolkien. Set in Middle-earth, intended to be Earth at some time in the distant past, the story began as a sequel to Tolkien's 1937 children's boo ...
'' by almost 80%. This significant increase in length allows visual novels to tell stories as long and complex as those often found in traditional novels, while still maintaining a branching path structure, and allowing them to focus on complex stories with mature themes and consistent plots in a way which ''Choose Your Own Adventure'' books were unable to do due to their physical limitations. Many visual novels often revolve almost entirely around character interactions and dialogue choices usually featuring complex branching dialogues and often presenting the player's possible responses word-for-word as the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
would say them. Such titles revolving around relationship-building, including visual novels as well as dating
simulation A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of Conceptual model, models; the model represents the key characteristics or behaviors of the selected system or proc ...
s, such as ''Tokimeki Memorial'', and some
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s, such as ''
Persona A persona (plural personae or personas), depending on the context, is the public image of one's personality, the social role that one adopts, or simply a fictional Character (arts), character. The word derives from Latin, where it originally ref ...
'', often give choices that have a different number of associated "mood points" that influence a player character's relationship and future conversations with a non-player character. These games often feature a day-night cycle with a time scheduling system that provides context and relevance to character interactions, allowing players to choose when and if to interact with certain characters, which in turn influences their responses during later conversations. It is not uncommon for visual novels to have morality systems. A well-known example is the 2005 title '' School Days'', an animated visual novel that Kotaku describes as going well beyond the usual "black and white choice systems" (referring to video games such as ''
Mass Effect ''Mass Effect'' is a military science fiction media franchise created by Casey Hudson, Drew Karpyshyn and Preston Watamaniuk. The franchise depicts a distant future where humanity and several alien civilizations have colonized the known unive ...
'', ''
Fallout 3 ''Fallout 3'' is a 2008 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major installment in the ''Fallout'' series, it is the first game to be developed by Bethesda after acquiring ...
'' and ''
BioShock ''BioShock'' is a 2007 first-person shooter game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K Games. The first game in the ''BioShock'' series, it was released for Microsoft Windows and Xbox 360 pla ...
'') where you "pick a side and stick with it" while leaving "the expansive middle area between unexplored". ''School Days'' instead encourages players to explore the grey, neutral middle-ground in order to view the more interesting, "bad" endings, i. e. an ending where a character dies or the main protagonist does not advance towards the flow of the story.


Kinetic novels

Visual novels with non-branching plots, similar to a conventional novel or a graphic novel in multimedia form. '' Higurashi When They Cry'', ''
Muv-Luv Alternative is a Japanese visual novel developed by âge and originally released as an adult game for Windows on February 28, 2003. Consisting of two parts, and the gameplay in ''Muv-Luv'' follows a linear plot line, which offers pre-determined ...
'', and '' Digital: A Love Story'' are known as kinetic novels. The term was first used by the publisher
Key Key or The Key may refer to: Common meanings * Key (cryptography), a piece of information that controls the operation of a cryptography algorithm * Key (lock), device used to control access to places or facilities restricted by a lock * Key (map ...
for their title '' Planetarian: The Reverie of a Little Planet''.


RPG hybrids

There are
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s that feature visual novel-style elements. A well-known example in the West is
Mistwalker is an independent video game development studio. The company was founded in July 2004 by Hironobu Sakaguchi, best known for his work at Square including creating the ''Final Fantasy'' series. The company has created both game franchises such as ' ...
's ''
Lost Odyssey is a Japanese role-playing video game developed by Feelplus and planned by Mistwalker for the Xbox 360. It was published by Microsoft Game Studios in 2007 in Japan and 2008 in western territories. The story follows Kaim, one of a select group of ...
'', an RPG that features a series of visual novel-style flashback sequences called "A Thousand Years of Dreams". These sequences were penned by an award-winning Japanese short story writer, Kiyoshi Shigematsu. Another title is the
Arc System Works , commonly referred to as ArcSys, is a Japanese video game developer and publisher located in Yokohama. Founded by Minoru Kidooka in 1988, the company is known for arcade 2D fighting game franchises, including ''Guilty Gear'' and ''BlazBlue'', a ...
fighting game A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...
series ''
BlazBlue ''BlazBlue'' is a fighting video game series developed and published in Japan by Arc System Works, and later localized in North America by Aksys Games and in Europe by Zen United. An anime adaptation aired in Autumn 2013. The series has sold 1. ...
'', which plays off of a complex fantasy setting where a one-hundred-year period is reset indefinitely with many variables. The many branching storylines in Story Mode can serve as stand-alone stories, but players must consider them together along with Arcade Mode stories to be able to fully understand the universe. Another successful example is
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
's ''
Sakura Wars is a Japanese steampunk media franchise created by Oji Hiroi and owned by Sega. It is focused around a series of cross-genre video games. The first game in the series was released in 1996, with five sequels and numerous spin-off titles being ...
'' series, which combined
tactical role-playing game Tactical role-playing games (abbreviated TRPGs), also known as strategy role-playing games and in Japan as (both abbreviated SRPGs), are a video game genre that combines core elements of role-playing video games with those of tactical (turn-bas ...
combat with visual novel elements, introducing a
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
branching choice system where, during an event or conversation, the player must choose an action or dialogue choice within a time limit, or to not respond at all within that time. The player's choice, or lack thereof, affects the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
's relationship with other characters and in turn the characters' performance in battle, the direction of the storyline, and the ending. Later games in the series added several variations, including an action gauge that can be raised up or down depending on the situation, and a gauge that the player can manipulate using the
analog stick An analog stick (or analogue stick in British English), sometimes called a control stick or thumbstick, is an input device for a controller (often a game controller) that is used for two-dimensional input. An analog stick is a variation of a joy ...
depending on the situation. The success of ''Sakura Wars'' led to a wave of games that combine role-playing and visual novel elements, including ''
Thousand Arms is a cross-genre video game developed by TOSE and published by Atlus for the PlayStation (console), PlayStation in 1998. The game mixes elements of Japanese role-playing video games and dating sim video games. Synopsis Plot The game takes place ...
'', '' Riviera: The Promised Land'', and ''
Luminous Arc ''Luminous Arc'' is a series of tactical role-playing video games originally developed by Imageepoch, prior to the company's bankruptcy. The series began with the 2007 release of '' Luminous Arc'' for the Nintendo DS, with its most recent game bei ...
''.


Style

Despite using the narrative style of
literature Literature is any collection of written work, but it is also used more narrowly for writings specifically considered to be an art form, especially prose fiction, drama, and poetry. In recent centuries, the definition has expanded to include ...
, visual novels have evolved a style somewhat different from print novels. In general, visual novels are more likely to be narrated in the first person than the third, and typically present events from the point of view of only one character. In the typical visual novel, the graphics comprise a set of generic backgrounds (normally just one for each location in the game), with character superimposed onto these; the perspective is usually first-person, with the protagonist remaining unseen. At certain key moments in the plot, special ''event CG''
computer graphics Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great de ...
are displayed instead; these are more detailed images, drawn specially for that scene rather than being composed from predefined elements, which often use more cinematic camera angles and include the protagonist. These event CGs can usually be viewed at any time once they have been "unlocked" by finding them in-game; this provides a motivation to replay the game and try making different decisions, as it is normally impossible to view all special events on a single play-through. Up until the 1990s, the majority of visual novels utilized
pixel art Pixel art () is a form of digital art drawn with graphical software where images are built using pixels as the only building block. It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers and arcade video g ...
. This was particularly common on the
NEC PC-9801 The , commonly shortened to PC-98 or , is a lineup of Japanese 16-bit and 32-bit personal computers manufactured by NEC from 1982 to 2000. The platform established NEC's dominance in the Japanese personal computer market, and, by 1999, more th ...
format, which showcased what is considered to be some of the best pixel art in the
history of video games The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. '' Spacewar!'' was developed by MIT student hobbyists in 1962 as one of the first su ...
, with a popular example being ''
Policenauts is a graphic adventure game developed and published by Konami. It was written and directed by Hideo Kojima, and originally released for the PC-9821 in 1994. A hard science fiction story, ''Policenauts'' is set in the mid 21st century and follo ...
'' in 1994. There have also been visual novels that use live-action stills or video footage, such as several ''Sound Novel'' games by Chunsoft. The most successful example is '' Machi'', one of the most celebrated games in Japan, where it was voted No. 5 in a 2006 ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'' reader poll of top 100 games of all time. The game resembled a live-action television drama, but allowing players to explore multiple character perspectives and affect the outcomes. Another successful example is '' 428: Shibuya Scramble'', which received a perfect score of 40 out of 40 from ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'' magazine.


History

The history of visual novels dates back to '' Portopia Serial Murder Case'' (1983). It featured non-linear elements, which include traveling between different areas in a generally open world, a branching dialogue conversation system where the story develops through entering commands and receiving responses from other characters, and making choices that determine the dialogues and order of events as well as alternate outcomes, though there is only one true culprit while the others are red herrings. It also features a phone that could be used to dial any number to contact several non-player characters. Reprinted at . The game was well received in Japan for its well-told storyline and surprising
twist ending Twist may refer to: In arts and entertainment Film, television, and stage * ''Twist'' (2003 film), a 2003 independent film loosely based on Charles Dickens's novel ''Oliver Twist'' * ''Twist'' (2021 film), a 2021 modern rendition of ''Olive ...
, and for allowing multiple ways to achieve objectives. Reprinted from . Shortly after, in 1988, Snatcher appeared, developed by Hideo Kojima and released for the PC-8801 and MSX2 in 1988, in which a cyberpunk detective hunts down a serial killer. Another more non-linear early example was ''Mirrors'', released by Soft Studio Wing for the PC-8801 and FM Towns computers in 1990; it featured a branching narrative, multiple endings, and
audio CD Compact Disc Digital Audio (CDDA or CD-DA), also known as Digital Audio Compact Disc or simply as Audio CD, is the standard format for audio compact discs. The standard is defined in the ''Red Book'', one of a series of Rainbow Books (named ...
music. A common feature used in visual novels is having multiple protagonists giving different perspectives on the story. '' EVE Burst Error'' (1995), developed by Hiroyuki Kanno and C's Ware, introduced a unique twist to the system by allowing the player to switch between both protagonists at any time during the game, instead of finishing one protagonist's scenario before playing the other. ''EVE Burst Error'' often requires the player to have both protagonists co-operate with each other at various points during the game, with choices in one scenario affecting the other. An important milestone in the history of visual novels was '' YU-NO: A girl who chants love at the bound of this world'' (1996), which was developed by Hiroyuki Kanno and is
ELF An elf () is a type of humanoid supernatural being in Germanic mythology and folklore. Elves appear especially in North Germanic mythology. They are subsequently mentioned in Snorri Sturluson's Icelandic Prose Edda. He distinguishes "ligh ...
's most famous visual novel. It featured non-linear storytelling, with a science fiction plot revolving around
time travel Time travel is the concept of movement between certain points in time, analogous to movement between different points in space by an object or a person, typically with the use of a hypothetical device known as a time machine. Time travel is a w ...
and parallel universes. The player travels between parallel worlds using a Reflector device, which employs a limited number of stones to mark a certain position as a returning location, so that if the player decides to retrace their steps, they can go to an alternate universe to the time they have used a Reflector stone. The game also implemented an original system called Automatic Diverge Mapping System (ADMS), which displays a screen that the player can check at any time to see the direction in which they are heading along the branching plot lines. It also featured an early
Isekai is a Japanese genre of speculative fiction—both portal fantasy and science fiction are included. It includes novels, light novels, films, manga, anime and video games that revolve around a person or people who are transported to and have to ...
story arc. ''YU-NO'' revolutionized the visual novel industry, particularly with its ADMS system. Audiences soon began demanding large-scope plotlines and musical scores of similar quality and ambition to that of ''YU-NO'', and that responded by hiring talent. According to
Gamasutra ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
: "The genre became an all-new arena for young artists and musicians once again, with companies willing to take chances on fresh blood; the market thrived with the excitement and the risks that were being taken, and became a hotbed of creativity". The branching timeline system was influential, opening "the door for visual novels to become more elaborate and have a greater range of narrative arcs, without requiring the player to replay the game over and over again". According to ''
Nintendo Life Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other ...
'', "the modern visual novel genre would simply not exist without" ''YU-NO''. Branching timeline systems similar to ''YU-NO'' also later appeared in
role-playing video games A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
such as '' Radiant Historia'' (2010)Radiant Historia Gives Off a Distinct Chrono Trigger Vibe
, 1UP
and the PSP version of ''
Tactics Ogre is a 1995 tactical role-playing game developed and published by Quest Corporation for the Super Famicom. It was later ported to the Sega Saturn (1996) and the PlayStation (1997), the latter released in North America in 1998 by Atlus USA. The ...
'' (2010). Chunsoft sound novels such as '' Machi'' (1998) and '' 428: Shibuya Scramble'' (2008) developed the multiple-perspective concept further. They allow the player to alternate between the perspectives of several or more different characters, making choices with one character that have consequences for other characters. ''428'' in particular features up to 85 different possible endings. Another popular visual novel featuring multiple perspectives is ''
Fate/stay night ''Fate/stay night'' is a Japanese visual novel developed by Type-Moon and originally released as an adult game for Windows on January 30, 2004. A version of ''Fate/stay night'' rated for ages 15 and up titled ''Fate/stay night Réalta ...
'' (2004).


Content and genres

Many visual novels are centered on
drama Drama is the specific mode of fiction represented in performance: a play, opera, mime, ballet, etc., performed in a theatre, or on radio or television.Elam (1980, 98). Considered as a genre of poetry in general, the dramatic mode has been ...
, particularly themes involving
romance Romance (from Vulgar Latin , "in the Roman language", i.e., "Latin") may refer to: Common meanings * Romance (love), emotional attraction towards another person and the courtship behaviors undertaken to express the feelings * Romance languages, ...
or family, but visual novels centered on science fiction,
fantasy fiction Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. ...
, and
horror fiction Horror is a genre of fiction which is intended to frighten, scare, or disgust. Horror is often divided into the sub-genres of psychological horror and supernatural horror, which is in the realm of speculative fiction. Literary historian J ...
are not uncommon.


Dōjinshi games (dōjin soft)

Dōjinshi , also romanized as ', is the Japanese term for self-published print works, such as magazines, manga, and novels. Part of a wider category of '' doujin'' (self-published) works, ''doujinshi'' are often derivative of existing works and created ...
(同人誌, often transliterated as ''doujinshi'') is the Japanese term for self-published (fan-made) works. This includes (but is not limited to) '' dōjin games (同人ゲーム)'', also sometimes called ''dōjin soft (同人ソフト)''. These visual novel-style games are created as fan-made works based on pre-existing ''
fandom A fandom is a subculture composed of fans characterized by a feeling of empathy and camaraderie with others who share a common interest. Fans typically are interested in even minor details of the objects of their fandom and spend a significant ...
s'' (usually anime and manga, but also for TV shows or even other pre-existing games and visual novels). Dōjinshi games are often based on romance (or ''
shipping Freight transport, also referred as ''Freight Forwarding'', is the physical process of transporting Commodity, commodities and merchandise goods and cargo. The term shipping originally referred to transport by sea but in American English, it h ...
'') between two characters, known as an '' otome game (乙女ゲーム)'' or '' dating sim''; sometimes becoming sexual (or '' hentai''), known as an ''
eroge An ''eroge'' ( or , ''erogē''; ; a portmanteau of ''erotic game'' , ''erochikku gēmu'') is a Japanese genre of erotic video game. In 1982, Japan's Koei, founded by husband-and-wife team Yoichi and Keiko Erikawa (and later known for strate ...
(エロゲ, a portmanteau of erotic game: (エロチックゲーム))''.


Erotic content

Many visual novels also qualify as
eroge An ''eroge'' ( or , ''erogē''; ; a portmanteau of ''erotic game'' , ''erochikku gēmu'') is a Japanese genre of erotic video game. In 1982, Japan's Koei, founded by husband-and-wife team Yoichi and Keiko Erikawa (and later known for strate ...
, an abbreviation of 'erotic game'. These games feature sexually explicit imagery that is accessed by completing certain routes in the game, most often depicting the game's protagonist having sex with one of the game's other characters. Like other pornographic media in Japan, scenes depicting genitalia are censored in their original Japanese releases, only becoming uncensored if the game is licensed outside Japan with all art assets intact. Certain eroge titles receive re-releases which exclude explicit content in order to be sold to a younger audience, such as ports to consoles or handheld systems where sexually explicit content is not allowed, and storylines referring to aforementioned sex scenes are often omitted from adaptations into other media, unless that media is also pornographic in nature, such as a hentai anime. Traditionally, PC-based visual novels have contained risque scenes even if the overall focus is not erotic (similar to the " obligatory sex scene" in Hollywood
action film Action film is a film genre in which the protagonist is thrust into a series of events that typically involve violence and physical feats. The genre tends to feature a mostly resourceful hero struggling against incredible odds, which include life ...
s). However, the vast majority of console ports do not contain adult material, and a number of recent PC games have also been targeted at the all-age market; for example, all of
Key Key or The Key may refer to: Common meanings * Key (cryptography), a piece of information that controls the operation of a cryptography algorithm * Key (lock), device used to control access to places or facilities restricted by a lock * Key (map ...
's titles come in censored versions, although the content might still not be appropriate for children, and three have never contained erotic content at all. Also, all of
KID Kid, Kids, KIDS, and K.I.D.S. may refer to: Common meanings * Colloquial term for a child or other young person ** Also for a parent's offspring regardless of age * Engage in joking * Young goats * The goat meat of young goats * Kidskin, lea ...
's titles are made with general audiences in mind. However, some of these games are later re-released with the addition of erotic scenes, or have a sequel with such. For example, '' Little Busters!'' was first released as an all-ages visual novel, but a version with erotic scenes titled '' Little Busters! Ecstasy'' came out later, and though ''
Clannad Clannad () is an Irish band formed in 1970 in Gweedore, County Donegal by siblings Ciarán, Pól, and Moya Brennan and their twin uncles Noel and Pádraig Duggan. They have adopted various musical styles throughout their history, including ...
'' is also all-ages, its spinoff '' Tomoyo After: It's a Wonderful Life'' is not. Often, the beginning of the eroge will be dedicated to introducing the characters and developing the protagonist's relationship with them, before the protagonist sexually interacts with other characters, for example,
Lump of Sugar is a Japanese company specializing in adult visual novels. Founded in April 2005, their first game, '' Nursery Rhyme'' was released later that year. Their third work, '' Tayutama: Kiss on my Deity'', was released in 2008, and was later adapted ...
games such as '' Tayutama: Kiss on my Deity'' and ''Everlasting Summer'' do this. The effect it has on the reader is the H-scenes (sex scenes) will have a stronger emotional impact for the two (or possibly more) characters. Some of Japan's earliest adventure games were erotic
bishōjo game A or , is "a type of Japanese video game centered on interactions with attractive girls". ''Bishōjo'' games are similar to ''Choose Your Own Adventure'' books in the way of narrative, in which the game tells a story but the player may make ...
s developed by Koei. In 1982, they released ''
Night Life Nightlife is a collective term for entertainment that is available and generally more popular from the late evening into the early hours of the morning. It includes pubs, bars, nightclubs, parties, live music, concerts, cabarets, theatre, ...
'', the first commercial erotic computer game. It was a
graphic adventure An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
, with sexually explicit images. That same year, they released another erotic title, ''Danchi Tsuma no Yūwaku'' (''Seduction of the Condominium Wife''), which was an early adventure game with colour graphics, owing to the eight-color palette of the NEC PC-8001 computer. It became a hit, helping Koei become a major software company. Other now-famous companies such as
Enix was a Japanese video game publisher that produced video games, anime and manga. Enix is known for publishing the ''Dragon Quest'' series of role-playing video games. The company was founded by Yasuhiro Fukushima on September 22, 1975, as . Th ...
,
Square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90- degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length a ...
and
Nihon Falcom is a Japanese video game developer, best known for their '' Ys'', ''The Legend of Heroes'', and ''Trails'' series. The company was founded in March 1981, making them one of the oldest active video game companies. They are credited with pioneeri ...
also produced similar erotic games in the early 1980s before they became famous for their
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s. While some early erotic games integrate the erotic content into a thoughtful and nuanced storylines, others often used it as a simplistic vehicle for fetishism, pleasure, an aid of the lightheaded themes that encourage stress relief or to portray nuances of sexuality. The Japanese game Pai Touch! involves the protagonist gaining the ability to change the size of girls' breasts, and the adventures that ensue in trying to choose which girl to use the power on the most. Another subgenre is called , in which sexual gratification of the player is the main focus of the game.


Science fiction

In 1986,
Square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90- degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length a ...
released the science fiction adventure game ''
Suishō no Dragon is a text-based adventure video game developed and published by Square for the Family Computer Disk System in Japan in 1986. Gameplay The game plays as a command-style adventure game. The game's interface resembles that of a point-and-click grap ...
'' for the NES console. The game featured several innovations, including the use of
animation Animation is a method by which image, still figures are manipulated to appear as Motion picture, moving images. In traditional animation, images are drawn or painted by hand on transparent cel, celluloid sheets to be photographed and exhibited ...
in many of the scenes rather than still images,
Translation
and an interface resembling that of a
point-and-click Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and ...
interface for a console, like '' Portopia Serial Murder Case'', but making use of visual icons rather than text-based ones to represent various actions. Like the NES version of ''Portopia Serial Murder Case'', it featured a cursor that could be moved around the screen using the
D-pad A D-pad (short for directional pad or digital pad; officially referred to by Nintendo as a +Control Pad) is a flat, usually thumb-operated, often digital, four-way directional control with one button on each point, found on nearly all modern vid ...
to examine the scenery, though the cursor in ''Suishō no Dragon'' was also used to click on the action icons.
Translation
Hideo Kojima (of ''
Metal Gear is a series of techno-thriller stealth games created by Hideo Kojima. Developed and published by Konami, the first game, ''Metal Gear'', was released in 1987 for MSX home computers. The player often takes control of a special forces operativ ...
'' fame) was inspired by ''Portopia Serial Murder Case'' to enter the video game industry, and later produced his own
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
s. After completing the
stealth game A stealth game is a type of video game in which the player primarily uses ''stealth'' to avoid or overcome opponents. Games in the genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow th ...
''
Metal Gear is a series of techno-thriller stealth games created by Hideo Kojima. Developed and published by Konami, the first game, ''Metal Gear'', was released in 1987 for MSX home computers. The player often takes control of a special forces operativ ...
'', his first
graphic adventure An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
was released by
Konami , is a Japanese Multinational corporation, multinational video game company, video game and entertainment company headquartered in Chūō, Tokyo, Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machin ...
the following year: '' Snatcher'' (1988), an ambitious
cyberpunk Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting that tends to focus on a "combination of lowlife and high tech", featuring futuristic technological and scientific achievements, such as artificial intelligence and cyber ...
detective novel, graphic adventure, that was highly regarded at the time for pushing the boundaries of video game storytelling, cinematic
cut scene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s, and mature content.Retroactive: Kojima's Productions
, 1UP
It also featured a
post-apocalyptic Apocalyptic and post-apocalyptic fiction is a subgenre of speculative fiction in which the Earth's (or another planet's) civilization is collapsing or has collapsed. The apocalypse event may be climatic, such as runaway climate change; ast ...
science fiction setting, an
amnesia Amnesia is a deficit in memory caused by brain damage or disease,Gazzaniga, M., Ivry, R., & Mangun, G. (2009) Cognitive Neuroscience: The biology of the mind. New York: W.W. Norton & Company. but it can also be caused temporarily by the use ...
c protagonist, and some
light gun shooter Light gun shooter, also called light gun game or simply gun game, is a shooter video game genre in which the primary design element is to simulate a shooting gallery by having the player aiming and discharging a gun-shaped controller at a sc ...
segments. It was praised for its graphics, soundtrack, high quality writing comparable to a novel, voice acting comparable to a film or
radio drama Radio drama (or audio drama, audio play, radio play, radio theatre, or audio theatre) is a dramatized, purely acoustic performance. With no visual component, radio drama depends on dialogue, music and sound effects to help the listener imagine ...
, and in-game computer database with optional documents that flesh out the game world. The
Sega CD The Sega CD, released as the in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991, in Japan, ...
version of ''Snatcher'' was for a long time the only major visual novel game to be released in America, where it, despite low sales, gained a
cult following A cult following refers to a group of fans who are highly dedicated to some person, idea, object, movement, or work, often an artist, in particular a performing artist, or an artwork in some medium. The lattermost is often called a cult classic. ...
. Following '' Metal Gear 2: Solid Snake'', Kojima produced his next graphic adventure, ''
Policenauts is a graphic adventure game developed and published by Konami. It was written and directed by Hideo Kojima, and originally released for the PC-9821 in 1994. A hard science fiction story, ''Policenauts'' is set in the mid 21st century and follo ...
'' (1994), a point-and-click adventure notable for being an early example of extensive voice recording in video games. It also featured a
hard science fiction Hard science fiction is a category of science fiction characterized by concern for scientific accuracy and logic. The term was first used in print in 1957 by P. Schuyler Miller in a review of John W. Campbell's ''Islands of Space'' in the Novemb ...
setting, a theme revolving around space exploration, a plot inspired by the ancient Japanese tale of ''
Urashima Taro Urashima may refer to: *Urashima Tarō is the protagonist of a Japanese fairy tale (''otogi banashi''), who in a typical modern version is a fisherman rewarded for rescuing a turtle, and carried on its back to the Dragon Palace (Ryūgū-jō) b ...
'', and some occasional
full-motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information durin ...
cut scenes. The gameplay was largely similar to ''Snatcher'', but with the addition of a point-and-click interface and some
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
segments. ''Policenauts'' also introduced summary screens, which act to refresh the player's memory of the plot upon reloading a
saved game A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardw ...
(save), an element Kojima would later use in ''
Metal Gear Solid is a series of techno-thriller stealth games created by Hideo Kojima. Developed and published by Konami, the first game, ''Metal Gear'', was released in 1987 for MSX home computers. The player often takes control of a special forces opera ...
''. The
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
version of ''Policenauts'' could also read the
memory card A memory card is an electronic data storage device used for storing digital information, typically using flash memory. These are commonly used in digital portable electronic devices. They allow adding memory to such devices using a card in a so ...
and give some
easter egg Easter eggs, also called Paschal eggs, are eggs that are decorated for the Christian feast of Easter, which celebrates the resurrection of Jesus. As such, Easter eggs are common during the season of Eastertide (Easter season). The oldest tr ...
dialogues if a save file of Konami's dating sim ''
Tokimeki Memorial is a dating simulation series by Konami. It consists of six main games in addition to many spin-offs. The games are notable in the dating sim genre for being highly nonlinear. Their nickname amongst their fans is the contraction ''TokiMemo''. ...
'' is present, a technique Kojima would also later use in ''Metal Gear Solid''.Kurt Kalata
Policenauts
Hardcore Gaming 101
From 1997 to 1999, Kojima developed the three '' Tokimeki Memorial Drama Series'' titles, which were adaptations of ''Tokimeki Memorial'' in a visual novel adventure game format. Other acclaimed examples of science fiction visual novels include
ELF An elf () is a type of humanoid supernatural being in Germanic mythology and folklore. Elves appear especially in North Germanic mythology. They are subsequently mentioned in Snorri Sturluson's Icelandic Prose Edda. He distinguishes "ligh ...
's '' Yu-No'' (1996) and 5pb.'s ''
Chaos;Head ''Chaos;Head'' (stylized as ''ChäoS;HEAd'') is a 2008 science fiction visual novel video game developed by 5pb. and Nitroplus. It is the first game in the ''Science Adventure'' series. Following the original Windows release, the enhanced vers ...
'' (2008) and '' Steins;Gate'' (2009).


Nakige and Utsuge

Popular subgenres of visual novels include the , which still usually has a happy ending, and the , which may not. The genres are somewhat fluid and were largely pioneered in parallel during the late 1990s through the early 2000s by the works of
Key Key or The Key may refer to: Common meanings * Key (cryptography), a piece of information that controls the operation of a cryptography algorithm * Key (lock), device used to control access to places or facilities restricted by a lock * Key (map ...
co-founder, scenario writer, lyricist, and composer
Jun Maeda is a Japanese writer and co-founder of the visual novel brand Key under Visual Arts. He is considered a pioneer of nakige visual novels, and has mainly contributed as a scenario writer, lyricist, and musical composer for the games the company ...
; and through the works of through his affiliated company
Âge is a division of Avex Pictures as of July 10, 2017, a Japanese developer and publisher of adult video games and visual novels. âge was formerly known as Relic and developed video games for consoles. It gained fame following the release of its ...
, particularly
Kimi ga Nozomu Eien , or ''Kiminozo'' for short, is a Japanese adult visual novel developed by Âge and released on August 3, 2001, for Windows. It was later ported to the Dreamcast and PlayStation 2. The gameplay in ''Kimi ga Nozomu Eien'' follows a branching ...
and its successors, notably
Muv-Luv is a Japanese visual novel developed by âge and originally released as an adult game for Windows on February 28, 2003. Consisting of two parts, and the gameplay in ''Muv-Luv'' follows a linear plot line, which offers pre-determine ...
. The ultimate goal of nakige and utsuge are emotional connection with the characters, through exploration of their personalities and evolving interrelationships through the drama of the game's storyline, and to emotionally resonate with the player; repeated playthroughs across a rich cast of characters offers a multi-layered narrative. Games from publisher Key often follow a similar formula: a comedic first half, with a heart-warming romantic middle, followed by a tragic separation, and finally (though not always) an emotional reunion. This formula was influenced primarily by Hiroyuki Kanno's '' YU-NO: A Girl Who Chants Love at the Bound of this World'' (1996) and Leaf's ''
To Heart ''To Heart'' is a Japanese Eroge, adult visual novel developed by Leaf (company), Leaf and released on May 23, 1997 for Microsoft Windows, Windows. It was later Porting, ported to the PlayStation (console), PlayStation and given voice act ...
'' (1997), and was further developed in '' One: Kagayaku Kisetsu e'' (1998) by
Tactics Tactic(s) or Tactical may refer to: * Tactic (method), a conceptual action implemented as one or more specific tasks ** Military tactics, the disposition and maneuver of units on a particular sea or battlefield ** Chess tactics ** Political tact ...
. After ''One'' was complete, the development team quit Tactics to form
Key Key or The Key may refer to: Common meanings * Key (cryptography), a piece of information that controls the operation of a cryptography algorithm * Key (lock), device used to control access to places or facilities restricted by a lock * Key (map ...
where they developed their first title '' Kanon'', also based upon this formula. According to Satoshi Todome in his book, ''A History of Adult Games'', ''Kanon'' was "heavily hyped ndhad gamers impatient until its release. It was only one game released by Key so far, and yet thad already sent major shockwaves around the industry. And yet another game 'Air'' two years later, sent even more shockwaves. ''
Air The atmosphere of Earth is the layer of gases, known collectively as air, retained by Earth's gravity that surrounds the planet and forms its planetary atmosphere. The atmosphere of Earth protects life on Earth by creating pressure allowing f ...
'' was equally hyped and well received." Key's "crying game" formula used successfully in ''One'' and ''Kanon'' was later adopted by other visual novel companies to create their own "crying games". Examples of this include: '' Kana: Little Sister'' (1999) by Digital Object, the ''
Memories Off is a series of Japanese romance visual novel video games released by KID. The first game in the series, simply called ''Memories Off'', was released in 1999 for the PlayStation. ''Memories Off'' titles have been released on the PC as well as ...
'' series (1999 onwards) by
KID Kid, Kids, KIDS, and K.I.D.S. may refer to: Common meanings * Colloquial term for a child or other young person ** Also for a parent's offspring regardless of age * Engage in joking * Young goats * The goat meat of young goats * Kidskin, lea ...
, '' D.C.: Da Capo'' (2002) by
Circus A circus is a company of performers who put on diverse entertainment shows that may include clowns, acrobats, trained animals, trapeze acts, musicians, dancers, hoopers, tightrope walkers, jugglers, magicians, ventriloquists, and unicyclist ...
, '' Wind: A Breath of Heart'' (2002) by Minori, and ''
Snow Snow comprises individual ice crystals that grow while suspended in the atmosphere—usually within clouds—and then fall, accumulating on the ground where they undergo further changes. It consists of frozen crystalline water throughout ...
'' (2003) by Studio Mebius (under
Visual Art's , formerly and previously spelled in English as VisualArt's, is a Japanese publishing company which specializes in publishing and distributing visual novels for a large list of game developers. Visual Arts has developed game engines their brands ...
). One of the most acclaimed visual novels of this subgenre was Key's ''
Clannad Clannad () is an Irish band formed in 1970 in Gweedore, County Donegal by siblings Ciarán, Pól, and Moya Brennan and their twin uncles Noel and Pádraig Duggan. They have adopted various musical styles throughout their history, including ...
'', written by Jun Maeda,
Yūichi Suzumoto is a male Japanese novelist originally from Shimizu-ku, Shizuoka, Japan, though he now lives in Osaka, Japan. As of 2006, he works for Aquaplus, known for being the publishing company of Leaf. Before going to Leaf, Suzumoto worked at the publishin ...
, and Kai and Tōya Okano. Released in 2004, its story revolved around the central theme of the value of having a family. It was voted the best
bishōjo game A or , is "a type of Japanese video game centered on interactions with attractive girls". ''Bishōjo'' games are similar to ''Choose Your Own Adventure'' books in the way of narrative, in which the game tells a story but the player may make ...
of all time in a poll held by ''
Dengeki G's Magazine is a Japanese magazine published by ASCII Media Works (formerly MediaWorks) and sold monthly on the thirtieth that primarily contains information on bishōjo games, but also includes an entire section on anime based on bishōjo games, and serial ...
''. It served as the basis for a media franchise, with successful adaptations into a
light novel A light novel (, Hepburn: ''raito noberu'') is a style of young adult novel primarily targeting high school and middle school students. The term "light novel" is a ''wasei-eigo'', or a Japanese term formed from words in the English languag ...
,
manga Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is u ...
,
animated film Animation is a method by which image, still figures are manipulated to appear as Motion picture, moving images. In traditional animation, images are drawn or painted by hand on transparent cel, celluloid sheets to be photographed and exhibited ...
, and acclaimed
anime series is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
. In 2008, several of Key's visual novels were voted in the '' Dengeki'' poll of the ten most tear-inducing games of all time, including ''Clannad'' at No. 2, ''Kanon'' at No. 4, ''Air'' at No. 7, and '' Little Busters!'' at No. 10. In 2011, several visual novels were also voted in ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
s poll of 20 most tear-inducing games of all time, with ''Clannad'' at No. 4, '' Steins;Gate'' at No. 6, ''Air'' at No. 7, ''Little Busters!'' at No. 10, and '' 428: Shibuya Scramble'' at No. 14.


Horror

After developing The Portopia Serial Murder Case, Chunsoft released Otogiriso in 1992.
Koichi Nakamura is a Japanese video game designer. A programming prodigy, Nakamura gained fame while still in high school; in 1982, he entered Enix's first national programming contest and claimed runner-up prize with his entry, ''Door Door''. In 1984, he found ...
conceived the title after showing his work on the '' Dragon Quest'' role-playing video games to a girl he was dating. On finding she did not enjoy them, he was encouraged to make a video game that he described as "for people who haven't played games before." Influenced by the early
survival horror Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical ac ...
game ''
Sweet Home Sweet Home or Sweethome may refer to: Places in the United States * Sweet Home, Arkansas * Sweet Home Central School District in Amherst and Tonawanda, New York ** Sweet Home High School (Amherst, New York), a New York State public high school * ...
'', he developed it into a horror-themed interactive story. Chunsoft's next release,
Kamaitachi no Yoru , released in English as ''Banshee's Last Cry'', is a visual novel created by Chunsoft. It was first released for Super Famicom (the Japanese version of the Super NES) and was later ported to other consoles. An English localized version of the ...
was also a best seller and would prove to be highly influential. ''
Higurashi no Naku Koro ni is a Japanese murder mystery dōjin soft visual novel series produced by 07th Expansion that comprises the first two entries of the ''When They Cry'' franchise. The series focuses on a group of young friends living in the ficti ...
'' (''When They Cry'') was a 2002 horror-themed visual novel by 07th Expansion, influenced by the "crying game" subgenre.
Ryukishi07 is the pen name for a Japanese writer who is the leading member for the group 07th Expansion. He is the creator of the ''When They Cry'' visual novel series, which includes ''Higurashi When They Cry'', ''Umineko When They Cry'' and '' Ciconia Whe ...
of 07th Expansion mentioned in 2004 how he was influenced by
Key Key or The Key may refer to: Common meanings * Key (cryptography), a piece of information that controls the operation of a cryptography algorithm * Key (lock), device used to control access to places or facilities restricted by a lock * Key (map ...
's works and ''
Tsukihime is a Japanese adult visual novel created by the dōjin circle Type-Moon, who first released it at the Winter Comiket in December 2000. In 2003, it was adapted into both an anime television series, ''Lunar Legend Tsukihime'', animate ...
'' during the planning of ''Higurashi no Naku Koro ni''. He played their games, as well as other visual novels, as a reference and analyzed them to try to determine why they were so popular. He decided that the secret was that the stories would start with ordinary, enjoyable days, but then a sudden event would occur leading the player to cry from shock. He used a similar model as the basis for ''Higurashi'' but instead of leading the player to cry, Ryukishi07 wanted to scare the player with the addition of horror elements. Other examples of horror-themed visual novels include: '' Animamundi: Dark Alchemist'', ''
Higanbana no Saku Yoru ni , subtitled ''The Unforgiving Flowers Blossom in the Dead of Night'', is a Japanese manga written by Ryukishi07 of 07th Expansion and illustrated by Ichirō Tsunohazu. It was serialized between the May 2010 and November 2012 issues of Fujimi S ...
'', ''
Umineko no Naku Koro ni is a Japanese dōjin soft visual novel series produced by 07th Expansion. Its first episode debuted at Comiket 72 for Windows on August 17, 2007. The story focuses on a group of eighteen people on a secluded island for a period of two ...
'', ''
Ookami Kakushi ''Ōkami'' is an action-adventure video game. Okami or variants may also refer to: People * Kei Okami (1859–1941), Japanese physician * Yushin Okami (born 1981), Japanese mixed martial artist Other uses * Japanese wolf, historically ōkami, ...
'', '' Imabikisou,
Saya no Uta ''The Song of Saya'' is a horror eroge lolicon visual novel by Nitroplus. The original plot was written by Gen Urobuchi, who took inspiration from reading Lovecraft novels during a lonely time in his life. In 2009, an English fan translati ...
'', ''
Doki Doki Literature Club! ''Doki Doki Literature Club!'' (''DDLC'') is a 2017 freeware visual novel developed by American independent game studio Team Salvato for Microsoft Windows, macOS, and Linux. The game was initially distributed through itch.io, and later became a ...
'', and ''
Corpse Party is an adventure, and dōjin soft video game series originally created by Makoto Kedōin and developed by Team GrisGris. The first game in the series was developed using the RPG Maker software version RPG Tsukūru Dante 98 and released on April 2 ...
''.


Visual novels in the Western world

Prior to the year 2000, few Japanese visual novels were translated into other languages. As with the visual novel genre in general, a majority of titles released for the PC have been
eroge An ''eroge'' ( or , ''erogē''; ; a portmanteau of ''erotic game'' , ''erochikku gēmu'') is a Japanese genre of erotic video game. In 1982, Japan's Koei, founded by husband-and-wife team Yoichi and Keiko Erikawa (and later known for strate ...
, with
Hirameki Hirameki International Group Inc. was an American company founded in March 2000 which specialized in translating visual novels from Japan and releasing them to the American market. It is named after the Japanese language, Japanese word for the no ...
's now-discontinued
AnimePlay Anime Play is a trademark used to refer to the visual novel games distributed by Hirameki, Hirameki International and a (discontinued) magazine profiling these games. Anime Play DVD Anime Play DVDs are the only English-language visual novels tha ...
series a notable exception. As of 2014,
JAST USA Jast may refer to: *Joint Advanced Strike Technology (JAST) project was merged with the Common Affordable Lightweight Fighter (CALF) project to make the Joint Strike Fighter program. *JAST USA *Jast, a member of the Dalek variants#Cult of Skaro, Cul ...
and MangaGamer are the two most prolific publishers of translated visual novels for the PC; both primarily release eroge, but have begun to diversify into the all-ages market in recent years, with titles such as '' Steins;Gate'' and ''
Higurashi no Naku Koro ni is a Japanese murder mystery dōjin soft visual novel series produced by 07th Expansion that comprises the first two entries of the ''When They Cry'' franchise. The series focuses on a group of young friends living in the ficti ...
'' respectively. In addition to official commercial translations, a vibrant
fan translation Fan translation (or user-generated translation) refers to the unofficial translation of various forms of written or multimedia products made by fans (fan labor), often into a language in which an official translated version is not yet available ...
scene exists, which has translated many free visual novels (such as ''
Narcissu is a free visual novel video game developed by the dōjin group Stage-nana, telling the story of a terminally ill young man and woman. It was made with the NScripter engine. The work was originally written in Japanese by Tomo Kataoka, and subseq ...
'' and ''
True Remembrance ''True Remembrance'' is a free visual novel by Shiba Satomi for Microsoft Windows. The game tells of a future where many people suffer from a pandemic Depression (mood), depression known as ''The Dolor''. In an unnamed city, specialized doctors kn ...
'') and a few commercial works (such as ''
Umineko no Naku Koro ni is a Japanese dōjin soft visual novel series produced by 07th Expansion. Its first episode debuted at Comiket 72 for Windows on August 17, 2007. The story focuses on a group of eighteen people on a secluded island for a period of two ...
'' and ''
Policenauts is a graphic adventure game developed and published by Konami. It was written and directed by Hideo Kojima, and originally released for the PC-9821 in 1994. A hard science fiction story, ''Policenauts'' is set in the mid 21st century and follo ...
'') into English. Fan translations of Japanese visual novels into languages other than English such as Chinese, French, German and Russian are commonplace as well. English translations of Japanese visual novels on video game consoles were rare until the release of the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
, though some games with visual novel elements had been published in the Western world before then, such as Hideo Kojima's '' Snatcher''. Following the success of mystery titles for the Nintendo DS such as
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
's ''
Ace Attorney ''Ace Attorney'' is a series of visual novel adventure video games developed by Capcom. With storytelling fashioned after legal dramas, the first entry in the series, ''Phoenix Wright: Ace Attorney'', was released in 2001; since then, five f ...
'' series (which began on the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2 ...
in 2001), Cing's '' Hotel Dusk'' series (beginning in 2006),Kurt Kalata
Snatcher
Hardcore Gaming 101
and Level-5's ''
Professor Layton ''Professor Layton'' is a puzzle adventure video game series and transmedia franchise developed by Level-5. The property consists primarily of seven main video games, a mobile spin-off, an animated theatrical film, and an anime television serie ...
'' series (beginning in 2007), Japanese visual novels have been published in other countries more frequently. The success of these games has sparked a resurgence in the
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
genre outside Japan.
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
has credited '' Phoenix Wright: Ace Attorney'' in particular for revitalizing the adventure game genre. The success of the ''Ace Attorney'' series was followed soon after by the even greater success of Level-5's ''Professor Layton'' in 2007. Both have since become some of the best selling adventure game franchises, with ''Ace Attorney'' selling over 3.9 million units worldwide and ''Professor Layton'' selling over 9.5 million units worldwide by 2010.Layton Series Hits 9.5M, Ace Attorney 3.9M
Gamasutra ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
Their success has led to an increase in Japanese visual novels being localized for release outside Japan, including:
KID Kid, Kids, KIDS, and K.I.D.S. may refer to: Common meanings * Colloquial term for a child or other young person ** Also for a parent's offspring regardless of age * Engage in joking * Young goats * The goat meat of young goats * Kidskin, lea ...
's '' Ever 17: The Out of Infinity'' (2002), Cing's ''
Another Code released as ''Trace Memory'' in North America, is a point-and-click adventure game developed by Cing and published by Nintendo for the Nintendo DS portable video game console. A sequel, '' Another Code: R – A Journey into Lost Memories'', was r ...
'' series (2005 onwards),
Marvelous Entertainment (MMV) was a multinational corporation that produced animation, music, video games and television series. MMV is known for its involvement in the ''Story of Seasons'' series. They merged with AQ Interactive in 2011 and became Marvelous AQL; the ...
's ''
Lux-Pain is a visual novel adventure video game developed by Killaware and published by Marvelous Entertainment for the Nintendo DS video game console. The game was released in Japan on March 27, 2008. It was published in North America by Ignition Enterta ...
'' (2008), Chunsoft's '' 999: Nine Hours, Nine Persons, Nine Doors'' (2010), and Capcom's '' Ghost Trick: Phantom Detective'' (2010). In more recent years, several modern Western narrative adventure games have drawn comparisons to visual novels, including
Telltale Games Telltale Incorporated (trade name: Telltale Games) was an American video game developer based in San Rafael, California. The company was founded in July 2004 by former LucasArts developers Kevin Bruner, Dan Connors and Troy Molander, following ...
titles such as '' The Walking Dead'' (2012), and
Dontnod Entertainment Don't Nod Entertainment SA (trade name: Don't Nod, formerly Dontnod Entertainment) is a French video game developer based in Paris. Founded in June 2008, it started development on '' Remember Me'' (2013). Because of its poor return on investmen ...
's ''
Life Is Strange ''Life Is Strange'' (abbreviated ''LIS'') is a series of primarily episodic graphic adventure games published by Square Enix's European subsidiary. Created by Dontnod Entertainment, the series debuted with the eponymous first installment, ...
'' (2015); the latter's creative director cited visual novels such as '' Danganronpa'' (2010) as an influence. Additionally, there have been some visual novels developed mainly in English, and intended for an English-speaking audience; one of the earliest commercially-available examples on a mainstream platform is 2004's '' Sprung'', and in more recent times, the availability of the genre has increased, with notable examples being ''
Doki Doki Literature Club! ''Doki Doki Literature Club!'' (''DDLC'') is a 2017 freeware visual novel developed by American independent game studio Team Salvato for Microsoft Windows, macOS, and Linux. The game was initially distributed through itch.io, and later became a ...
'' and ''
VA-11 HALL-A ''VA-11 Hall-A: Cyberpunk Bartender Action'' (stylized as ''VA-11 HALL-A''; sometimes simply ''Valhalla'') is an indie bartender simulation video game with visual novel elements, developed by Venezuelan studio Sukeban Games and published by Ysbr ...
''. Other languages have been the focus in visual novels, including Spanish, French, Russian and Mandarin, which have seen increased success due to the popularity of the genre.


List of best-selling visual novels

Sales data for visual novels is frequently unavailable; the sales listed below can be significantly outdated as some of the sources are over a decade old, and series qualified for an entry could be missing. These lists should be referenced carefully. Free visual novels do not appear in these lists due to the unreliability of download numbers and for consistency with other best-selling lists.


Series


Standalone


See also

*
Hypertext fiction Hypertext fiction is a genre of electronic literature, characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text ...
*
List of video games based on anime or manga Also known as anime-based games, this is a list of computer and video games that are based on manga or anime properties. The list does not include games based on western cartoons, which are separately listed at List of video games based on cartoo ...
*
List of visual novel engines This is a list of visual novel engines. Digital Novel Markup Language ''Digital Novel Markup Language (DNML)'' is one of the first scripting language game engines for creating visual novels, also known as interactive fiction games. ''DNML'' was d ...
*
Motion comic A motion comic (or animated comic) is a form of animation combining elements of print comic books and animation. Individual panels are expanded into a full shot while sound effects, voice acting, and animation are added to the original artwork. Tex ...
*
The Visual Novel Database The Visual Novel Database (rendered as vndb or VNDB) is an online database, wiki and Internet forum for visual novels. As of 2019, the VNDB had catalogued a total of 24,000 visual novels, and its forum had reached 14,300 users. According to ''Ele ...
*
Visual novel engines This is a list of visual novel engines. Digital Novel Markup Language ''Digital Novel Markup Language (DNML)'' is one of the first scripting language game engines for creating visual novels, also known as interactive fiction games. ''DNML'' was d ...


Notes


References


External links

*
Visual Novel Database
{{DEFAULTSORT:Visual Novel Video game genres Wasei-eigo